Social Features and the Future of Landmark

Having finally gotten some experience with Landmark, I have to say I’m quite impressed with how much fun I’ve been having while playing it. I’m not even particularly interested in building games; in fact, this is my first foray into one. I’m one of the many MMO players who ventured into Landmark looking for a taste of Everquest: Next, only to be unwittingly tricked into enjoying myself along the way. It’s not that surprising in a way. Landmark isn’t just a building game, after all; it’s an MMO as well. However, it does have a long way to go on that front.

It’s no surprise that the MMO features in Landmark are currently lacking, and this is by no means meant to be taken as a criticism; it would make no sense for them to have developed those features first without the game’s core building mechanics in place. That said, the building aspects of the game are starting to look pretty good, so at this point, I’d like to take a look at what the future may hold for Landmark‘s guild and social features – these are the parts that will really bring it into its own as an MMO, and take it to a level beyond that of an overcrowded building game.

The above is the opening of an article I just published at EQNexus. Continue on if it interests you! As usual, writing I do on other sites is cataloged on the Outside Writings page if you ever need to find it again.